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Voyager (video game) : ウィキペディア英語版 | Voyager (video game)
''Voyager'' was a graphic adventure computer game developed by Looking Glass Technologies from 1995 until its cancellation in 1997. It was published by Viacom New Media. Based on the ''Star Trek: Voyager'' license, the game followed Kathryn Janeway and the crew of the USS ''Voyager'' in their attempts to rescue members of their team from the Kazon. ''Voyager'' was the first game in a multi-title agreement between Viacom and Looking Glass, and Viacom took a minority equity investment in the company as part of the deal. However, Viacom decided to leave the video game industry in 1997, and ''Voyager'' was cancelled in spring of that year. In response to ''Voyagers cancellation, team members Ken Levine, Jonathan Chey and Rob Fermier left Looking Glass to found Irrational Games. ==Overview== ''Voyager'' was an adventure game based on the ''Star Trek: Voyager'' license. The player guided Kathryn Janeway and other characters aboard the USS ''Voyager'' through three "episodes". The game began as the USS ''Voyager'' resupplied at an agricultural planet, only to have certain members of its crew kidnapped by the Kazon. As Janeway and the surviving team tracked the Kazon, they encountered such things as other alien races and "an abandoned planet occupied only by a single computer system". Unlike in other ''Star Trek'' video games of the time, the player manipulated the crew at a high and general level. The player selected the crew's course of action from a list of options during "decision point" scenes, after which the crew would carry out their orders automatically. Certain decisions continued the plot, while others led to dead ends or to a game over. Producer Alan Dickens said, "We want to make it a lot like you're watching the TV and yelling at the characters. You're giving them, as a team, guidance and direction on where they should go and how they should address the various problems that come before them."〔 Between decision points, the player used and combined items, solved puzzles and engaged in combat. The game's item system involved scanning objects with tricorders and storing them in a "virtual inventory". This was an attempt to avoid hammerspace and the protagonists "stealing everything they find", two issues that Dickens said were common in the adventure game genre. "Tech sim" puzzles in the style of ''The Incredible Machine''—a video game series in which players create Rube Goldberg machines—were a main feature in ''Voyager'': the player would receive collections of mechanical parts, which would have to be combined into complex mechanisms. Combat took place on the ground and in space, and like other scenes was controlled at a general level. The player could order the crew to provide suppressive fire, to maneuver or to beam out, for example, and would then watch the scene play out.
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